| Date: |
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2009-12-08 |
| Time: |
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12:00 |
| Venue: |
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| Presenter(s): |
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Scott Hewitt
Scott is the founder of Real Projects, a creative e-learning business that is increasingly developing learning games for leading public and private organisations. Scott has worked in e-learning and new media for the past 15 years delivering projects in the UK, USA, Japan, Greece, Italy and Finland. He has worked for clients including The National Trust, NHS, UK Government, Connexions, Granada Media and Ordnance Survey. With a specific interest in improving graduate employability and stimulating innovation he has set up a series of links with University Computer Game Design Courses including Norwich University College of the Arts (NUCA). The partnership with the NUCA has been recommended for best Enterprise/Education partnership at the EDP Business Awards.
Steve Harris
Steve has 7 years industrial experience and 7 years academic experience. Before entering academia, Steve worked as a senior programmer in the defence industry developing the mapping component of a command and control system for the military as well as the training applications embedded into it. From that time, he has developed an enthusiastic interest in serious and educational games. He has also worked as a programmer in the cartographic department of the Automobile Association and as an IT manager, designing and delivering training programmes across a range a technologies. Steve has continued to apply this experience in Higher Education and has previously designed the syllabus for the BA (Hons) Computer Games Design and BA (Hons) Computer Games Programming degrees for University Campus Suffolk. Steve is currently a Senior Lecturer at Anglia Ruskin University in Cambridge, teaching games design and production. He works closely with a number of local and national game developers, providing external design briefs for students to develop, while studying at the University, ensuring students experience real-world design processes. Steve will also be pursuing a PhD in interactive games design at Anglia Ruskin University.
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| Description: |
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Jointly with the E-Learning Network ALT will be running a free 90 minute lunchtime webinar.
Serious Design
There is currently much debate over the exact definition of a ‘Serious Game’. This has led to wide variety of development practices in which their design runs the risk of being unbalanced by any number of factors, such as technical limitations or focussing too much on graphics or pedagogical learning outcomes.
This session will explore the skills which game designers can bring to the development process, and how those skills can provide coherence between other competing factors. For example, how techniques of pace, discovery, conflict, and reward systems can be used to provide engaging learning environments.
How do you build a learning game?
There is now a legitimate place for game based learning in the workplace and education with evidence and case studies to support the effect that learning games have. This session will look at how learning games are being developed and what you need to consider. With a range of platforms and software tools available we’ll take a look at the options that are available including OpenSim, iPhone SDK, Thinking Worlds, Unity and Flash.
How to take part in the webinar
The session is free to all eLN and ALT members. If you are a non eLN/ALT member your participation is welcomed, together with your consideration to join either or both organisations as a member.
Booking deadline: closing date for bookings: 1 December.
The webinar will be hosted in Elluminate. Details will be emailed a week in advance to those who have registered to participate.
To take part in this event, please complete the booking form. |