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Student creation of serious games and simulations using the BehaviourComposerby Dr Ken Kahn, Dr Liz Masterman, Mr Howard NobleA growing community of researchers and educators are using computer modelling and simulation in many fields, including sociology, zoology, economics, archaeology, ecology, engineering, business and epidemiology (see, for example, http://sbs-xnet.sbs.ox.ac.uk/complexity/complexity_casg.asp). From a constructionist perspective (http://www.papert.org/articles/SituatingConstructionism.html), efforts to help students to acquire an understanding of both the process of model-making and the insights that can result from computer simulations should focus on supporting them as they build and analyse computer models in their field of specialisation. However, existing modelling tools, even NetLogo (http://ccl.northwestern.edu/netlogo), require that they first make a large investment in developing programming skills. This can deter some students and cause them to forego valuable opportunities for learning. ID Number: 1102 Date: Wednesday, 5th September 2007 Time: 1330 Location: PC Lab, East Midlands Conference Centre, Suite 4 Theme: Learning technology for the social network generation |
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